Cruden is the world's leading designer and manufacturer of interactive, motion-based racing simulators. Our heritage is in the development of professional simulators for the aerospace, marine and automotive industries. Motion simulation was first developed for flight training applications and as a result, we have some of the world's leading experts in motion-cueing - a globally scarce discipline that gives us a truly competitive edge.
We supply the top levels of international motorsport, global car companies, automotive system suppliers, universities and research institutes, and organisations in other diverse industries with the most realistic and accurate professional equipment available. Then we present it to the entertainment world for a motorsport experience that simply does not compare with other motion-based games machines on the market.
Cruden succeeds through a deep understanding of its markets and a consistently flexible approach, having seen through numerous projects to diverse customer requirements. For every application and operating environment we provide experience-based advice in relation to design concepts, simulator specification, financing and business models, and we know better than most how to provide rapid, hassle-free delivery and installation.
In addition to the supply of simulators, specialist software (including that which interfaces with customers' own vehicle dynamics models) and hardware for customers working in vehicle development, the company has manufactured and installed a fleet of distinctive simulator attractions for major theme parks, simulator centres, karting venues and private individuals, globally.
Cruden's team of vehicle dynamicists, software developers, mechanical engineers and project managers are based at our global headquarters in Amsterdam. We have sales and service operations in North America and Australia to better serve a growing international customer base. Cruden also has close ties with E2M Technologies, specialists in simulation products for various applications, with which it partners on the creation of its simulator motion bases.